Sunday, January 27, 2013

blogity: My First Impressions of Dragon Age II



dragon age wallpaper
okay, that does look pretty badass


I'm a big fan of the Dragon Age franchise.  It's an excellent setting.  The writers came up with an excellent spin on classic fantasy tropes.

Mages being mistrusted due to an ancient evil magic empire that ruled the continent.  Magic itself being connected to the residences of angels and demons, therefore making it dangerous to the caster and those around them. Both Positive and Negative possession. 

Dragon Age abomination
this is a bad possession, in case you couldn't tell


There are conflicting religions, warring nations, philosophical debates, assassinations. . . it is a complete world. Very impressive.

While the Codex and conversations describe the world at large, the game itself takes place in the newly liberated country of Ferelden. It is a land full of problems which also happens to be ground zero for the next Blight, an invasion of Darkspawn which will threaten to take over the entire world.

The first game; Dragon Age: Origins has amazing replayability.  I've done three play throughs now, and I still need to do 4 of the different 'origin stories' from where the game takes its name. Your choice of origin does slightly affect the game, personalizing it, and altering the story.  You do have some major plot point choices which affect the ending of your game, they are sometimes cut and dry "good vs bad" but are most often not so morally clear.

going to see this movie was a bad choice


The semi-sequel Dragon Age: Awakenings also takes place in Ferelden and gives you the option to continue with your original character, or make a new one.  Depending on your choices continuing could make sense or not.  Awakening is not quite long enough to be considered a full game, but is definitely longer than your average DLC.  It is as fun to play as the original and expands on the mythologies and philosophies set up in the previous story.

Dragon Age also brought a variety of DLC on top of Awakenings. Warden's Keep, Stone Prisoner, and Return to Ostagar; that all add extra quests and items to the original game. While Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt; were separate campaigns from the original. DLC that enhances the original game, but also adds entirely new and separate content is an amazing way to keep your franchise alive. 

Having played all that, I have been looking forward to Dragon Age II.  I am late to the game again, but I don't mind.  Strangely I heard many disappointments about this game.  Even getting as dramatic as saying it "ruins the franchise".  With the Origins, Awakenings, et all being so amazing, nothing can ruin the franchise.  If it was that bad, then I would just forget it existed.  I've done similar things in the past. For example: There was talk about making sequels to The Matrix, and that movie was awesome, but since those sequels fell through, all we can do is imagine how amazing they could have been...  

star wars lies
DO NOT EXIST


Today I've played through what might be the first third of the game.  I think I'm in the "second act".  If this is so, then the shortness of the game is a bit disappointing, but I'll leave that judgment until the end of the game. At first the "auto-attack" was off and the game took a much more active "Diablo" feel to the combat.  This would have been fine, but it was quite distracting to have to constantly hit the buttons, once I found that I could auto attack then I easily adapted the DA:O style game play to this new edition.  I do wish that my character would also auto-run to the next enemy, but I'm getting a hang of that control fairly easily. 

The new graphics engine is quite nice.  The action is smoother, magic more exciting, and setting far more detailed.  I tried making my own character's face, but she looked strange. (yes I'm playing female Hawk, mainly since I just got off of Mass Effect and need to wean myself slowly, you can read those exploits here).  Luckily for me the Black Emporium DlC came with my game, in which there is a magic mirror which lets you reset your looks.  I went with the provided character because she looks  much better than anything with which I could create.  Why is her hair unique? I just wanted that hair to be auburn, but was not allowed to make small tweaks. Strange thing to do for a genre that relies heavily on individual character creation.  Also having a level reset potion at the Emporium was excellent as well.  I respecced my Hawk after a few hours, tailoring her better to my style.  I'm going dual wielding rogue assassin and I deal so much damage at a low level it's silly.


Dragon Age 2
I should be worried, but I'm not.

Picking my team was interesting, but even on normal the game doesn't seem to be all that difficult.  I'm not following classic RPG party builds.  I have two rogues, Hawk and Varric, I run around as Hawk slicing and dicing, while Varric shoots Bianca (yes he named his crossbow, hilarious) for ranged destruction and crowd control.  I'm using Anders at the moment as my healer, mainly out of loyalty of having him in Awakenings, but also because I find Hawk's mage sister to be quite whiney. He also lays down quite a bit of DPS.  I was using Aveline as my sword & shield tank, but the character disapproved of everything I did, and we did not seem to be getting along.  I have not been given another option of sword & shield , so I'm using the badass Lyrium-tatooed Elf Fenris.  He's basically a DPS fighter with some crowd control.


weird internet
the Internet is a weird place

In D&D this party probably wouldn't work to well.  In DA:O I doubt it would work either.  But in DAII we deal out so much damage that we rarely need to heal and battles are over almost too quickly. Maybe I should pump up the volume, err difficulty, and then I would be required to have some strategy in my battles.  But for now it's incredibly fun, so I'm not really disappointed.

One thing I really like in DA2 vs DA:O is the class spec system. The aesthetic of menu is quite nice. The options "trees" make more sense and add more variables to game play customization than in DA:O.

Dragon Age 2
looks awesome

I could use a little more in terms of gear. DA:O is chalked full of ancient & unique armor and weapons which come with a complete back story, are very powerful, and are also beautiful to behold. I've read that the Weapon Pack DLCs fix this particular problem, but those really should have been included in game to begin with. The fact that I wore the same chest piece until a third of the way through the game is quite silly for an RPG.

I think I'm beginning to understand what people were complaining about when the game first came out. It doesn't quite have that sense of Epic. The world is not on the line. Hawk's story is fun, it's great to be back on Thedas (the continent in which Ferelden lies), but, at least so far, it's completely self centered on Hawk.  The fate of the free peoples are not on the line. 

This is what DA:O, Mass Effect, Star Wars, and The Lord of the Rings all have in common.  If the hero fails, then the world ends.  It's bad for everyone. DA2 is following the rise of a hero, but it feels like if she just decided to buy a farm and settle down, nothing would change and it wouldn't really matter.

or something like that

The frame tale aspect of Varric being questioned by a Seeker (much like an Inquisitor from the Spanish Inquisition) is interesting.  It's making me wonder where the story is going, and perhaps the epic level of the story is going to make itself apparent later on.  This could just be a device of the writers.  Instead of setting up the "end of the world" aspect from the beginning, giving a sense of urgency and drama to the story, but also repeating the narrative drive of DA:O; the writers and producers wanted to do something different.  I can respect that.  You don't want to make the same game over and over again. I mean, it works for Mario and Zelda, but it may not work for everything. Also the Dragon Age franchise is a bit more involved, has a deeper story, and is targeted at a more sophisticated audience than Nintendo's golden children. 

Another issue that probably bothers fans of DA:O is that there is a huge lack of choice. You are always going to be Hawk. You aren't going to be a different race and get a different beginning. The class & gender you pick do affect some minor details, but nothing extreme. And throughout the game there are far less story choices to be made.  It's a much more streamlined narrative and less "sandboxy" than DA:O. Which is strange to say since DA:O isn't a sandbox at all compared to Skyrim or Fallout, but compared to DA2 it is kind of a sandbox RPG.
                                                                                                                                                          
So my first impressions are that DA:O is a superior game, but I'm very happy with the game play of DA2, the visuals, and the new setting.  It basically feels like another campaign from DA:O like Awakenings or Witch Hunt, but is instead a whole new game.  It is quite possible that it was originally designed to be a campaign DLC but Bioware decided that they wanted to use a new graphics engine (good choice, the game is beautiful) and so they expanded DA2 into being a completely new game.

I'm excited to play through the story, but it is really just making me want to play DA:O again.

dragon age: origins conversation options
oh that Alister, he never takes anything seriously, PLAY ME AGAIN

No comments:

Post a Comment