I'm a big fan of the Dragon Age franchise.It's an excellent setting.The writers came up with an excellent spin on
classic fantasy tropes.
Mages being mistrusted due to an ancient evil magic empire that ruled
the continent.Magic itself being
connected to the residences of angels and demons, therefore making it dangerous
to the caster and those around them. Both Positive and Negative possession.
this is a bad possession, in case you couldn't tell
There are conflicting religions, warring nations, philosophical
debates, assassinations. . . it is a complete world. Very impressive.
While the Codex and conversations describe the world at large, the game
itself takes place in the newly liberated country of Ferelden. It is a land
full of problems which also happens to be ground zero for the next Blight, an
invasion of Darkspawn which will threaten to take over the entire world.
The first game; Dragon Age: Origins has amazing replayability. I've done three play throughs now, and I still
need to do 4 of the different 'origin stories' from where the game takes its
name. Your choice of origin does slightly affect the game, personalizing it,
and altering the story.You do have some
major plot point choices which affect the ending of your game, they are
sometimes cut and dry "good vs bad" but are most often not so morally
clear.
going to see this movie was a bad choice
The semi-sequel Dragon Age: Awakenings also takes place in Ferelden and
gives you the option to continue with your original character, or make a new
one.Depending on your choices
continuing could make sense or not.Awakening is not quite long enough to be considered a full game, but is
definitely longer than your average DLC.It is as fun to play as the original and expands on the mythologies and philosophies
set up in the previous story.
Dragon Age also brought a variety of DLC on top of Awakenings. Warden's
Keep, Stone Prisoner, and Return to Ostagar; that all add extra quests and
items to the original game. While Darkspawn Chronicles, Leliana's Song, The
Golems of Amgarrak, and Witch Hunt; were separate campaigns from the original. DLC
that enhances the original game, but also adds entirely new and separate
content is an amazing way to keep your franchise alive.
Having played all that, I have been looking forward to Dragon Age
II.I am late to the game again, but I
don't mind.Strangely I heard many disappointments
about this game.Even getting as
dramatic as saying it "ruins the franchise".With the Origins, Awakenings, et all being so
amazing, nothing can ruin the franchise.If it was that bad, then I would just forget it existed.I've done similar things in the past. For
example: There was talk about making sequels to The Matrix, and that movie was
awesome, but since those sequels fell through, all we can do is imagine how
amazing they could have been...
DO NOT EXIST
Today I've played through what might be the first third of the
game.I think I'm in the "second
act".If this is so, then the
shortness of the game is a bit disappointing, but I'll leave that judgment
until the end of the game. At first the "auto-attack" was off and the
game took a much more active "Diablo" feel to the combat.This would have been fine, but it was quite
distracting to have to constantly hit the buttons, once I found that I could auto
attack then I easily adapted the DA:O style game play to this new edition.I do wish that my character would also auto-run
to the next enemy, but I'm getting a hang of that control fairly easily.
The new graphics engine is quite nice.The action is smoother, magic more exciting, and setting far more
detailed.I tried making my own
character's face, but she looked strange. (yes I'm playing female Hawk, mainly
since I just got off of Mass Effect and need to wean myself slowly, you can
read those exploits here).Luckily for
me the Black Emporium DlC came with my game, in which there is a magic mirror
which lets you reset your looks.I went
with the provided character because she looks much better than anything with which I could
create.Why is her hair unique? I just
wanted that hair to be auburn, but was not allowed to make small tweaks.
Strange thing to do for a genre that relies heavily on individual character
creation.Also having a level reset
potion at the Emporium was excellent as well.I respecced my Hawk after a few hours, tailoring her better to my
style.I'm going dual wielding rogue
assassin and I deal so much damage at a low level it's silly.
I should be worried, but I'm not.
Picking my team was interesting, but even on normal the game doesn't
seem to be all that difficult.I'm not
following classic RPG party builds.I
have two rogues, Hawk and Varric, I run around as Hawk slicing and dicing,
while Varric shoots Bianca (yes he named his crossbow, hilarious) for ranged
destruction and crowd control.I'm using
Anders at the moment as my healer, mainly out of loyalty of having him in
Awakenings, but also because I find Hawk's mage sister to be quite whiney. He
also lays down quite a bit of DPS.I was
using Aveline as my sword & shield tank, but the character disapproved of
everything I did, and we did not seem to be getting along.I have not been given another option of sword
& shield , so I'm using the badass Lyrium-tatooed Elf Fenris.He's basically a DPS fighter with some crowd
control.
the Internet is a weird place
In D&D this party probably wouldn't work to well.In DA:O I doubt it would work either.But in DAII we deal out so much damage that
we rarely need to heal and battles are over almost too quickly. Maybe I should
pump up the volume, err difficulty, and then I would be required to have some
strategy in my battles.But for now it's
incredibly fun, so I'm not really disappointed.
One thing I really like in DA2 vs DA:O is the class spec system. The aesthetic
of menu is quite nice. The options "trees" make more sense and add
more variables to game play customization than in DA:O.
looks awesome
I could use a little more in terms of gear. DA:O is chalked full of
ancient & unique armor and weapons which come with a complete back story,
are very powerful, and are also beautiful to behold. I've read that the Weapon
Pack DLCs fix this particular problem, but those really should have been included
in game to begin with. The fact that I wore the same chest piece until a third
of the way through the game is quite silly for an RPG.
I think I'm beginning to understand what people were complaining about
when the game first came out. It doesn't quite have that sense of Epic. The
world is not on the line. Hawk's story is fun, it's great to be back on Thedas
(the continent in which Ferelden lies), but, at least so far, it's completely
self centered on Hawk.The fate of the
free peoples are not on the line.
This is what DA:O, Mass Effect, Star Wars, and The Lord of the Rings
all have in common.If the hero fails,
then the world ends.It's bad for
everyone. DA2 is following the rise of a hero, but it feels like if she just
decided to buy a farm and settle down, nothing would change and it wouldn't
really matter.
or something like that
The frame tale aspect of Varric being questioned by a Seeker (much like
an Inquisitor from the Spanish Inquisition) is interesting.It's making me wonder where the story is
going, and perhaps the epic level of the story is going to make itself apparent
later on.This could just be a device of
the writers.Instead of setting up the
"end of the world" aspect from the beginning, giving a sense of urgency
and drama to the story, but also repeating the narrative drive of DA:O; the
writers and producers wanted to do something different.I can respect that.You don't want to make the same game over and
over again. I mean, it works for Mario and Zelda, but it may not work for
everything. Also the Dragon Age franchise is a bit more involved, has a deeper
story, and is targeted at a more sophisticated audience than Nintendo's golden
children.
Another issue that probably bothers fans of DA:O is
that there is a huge lack of choice. You are always going to be Hawk. You
aren't going to be a different race and get a different beginning. The class
& gender you pick do affect some minor details, but nothing extreme. And
throughout the game there are far less story choices to be made.It's a much more streamlined narrative and
less "sandboxy" than DA:O. Which is strange to say since DA:O isn't a
sandbox at all compared to Skyrim or Fallout, but compared to DA2 it is kind of
a sandbox RPG.
So my first impressions are that DA:O is a superior
game, but I'm very happy with the game play of DA2, the visuals, and the new
setting.It basically feels like another
campaign from DA:O like Awakenings or Witch Hunt, but is instead a whole new
game.It is quite possible that it was
originally designed to be a campaign DLC but Bioware decided that they wanted
to use a new graphics engine (good choice, the game is beautiful) and so they
expanded DA2 into being a completely new game.
I'm excited to play through the story, but it is
really just making me want to play DA:O again.
oh that Alister, he never takes anything seriously, PLAY ME AGAIN
If you asked me what my favorite movie is I would have to answer Star
Wars.
This gets a variety of responses.
Most often a follow up question: Which Star Wars?
To which the answer is The Empire Strikes Back.We see our heroes challenged, secrets
revealed, pain, suffering, and motivations questioned.Ending on such a downer leaves us to question
how the heroes will triumph in the end, ultimately leading to a more satisfying
conclusion.Plus it's awesome.
Perhaps you think you're being treated Awesome?
If you asked me what I thought the Best Film of All Time was, the
answer would most definitely NOT be Star Wars.Are they good movies? IV, V, and (arguably) VI are.The prequel trilogy is full of flaws, but
does end rather well.And I'll still
watch it, because it's in the Star Wars Universe, which is itself quite
fantastic. But Best Film of All Time? Casablanca? Shawshank Redemption? The
Godfather? I really couldn't say.
So why is Star Wars my favorite movie?Childhood nostalgia is a big part of it.More importantly, however, is that it remains an excellent example of
The Hero's Journey. If you haven't read Joseph Campbell, you really
should.The timeless theme of personal
growth is excellently coated in an exciting Space Opera that sings directly to
the heart.
But being who I am, the way my brain and heart work, Star Wars spoke
more directly to my motivations. (Thinking on this subject, it might also be
the source of my own sense of self disappointment and disappointment with
Reality vs Fantasy; but I'm going to focus on the positive here)
I wanted to be Luke Skywalker.But I would always want to be Han Solo more.Han was cool.I desperately wanted to be cool, because that's what 80s & 90s TV
and movies told me I should be.And
since I'm a huge nerd, when I thought of examples of "cool" I
immediately thought Han Solo.
I can't really help how cool I am.
But Luke represents the hero in all of us.You could be on a moisture farm on some
backwater planet, or stuck in the suburbs of middle America, or in a
Conservative overrun small city in the hills of North Carolina where the idea
of being different was looked down upon and talking about your dreams was
responded to with false smiles, sideways glances, and patronizing pats on the
back.
Way to close to my childhood. . .
It didn't matter. You, like Luke, could escape that place and go on to
save the galaxy!
Not Believer in the religious sense.Or believer like the Monkees.
A British Man in a Bow Tie = Teen Girls Stand No Chance
But a believer in what people say.Teachers all throughout elementary school only encouraged us to follow
our dreams.Maybe other children have
dreams of more practical things.But not
me.I wanted to save the world.I wanted to fly in Space.I wanted to be a wizard.I wanted to achieve great things.I wanted to save the Galaxy.I wasn't sure how, I probably needed to
become a Jedi and hook up with a rag tag group of Rebels fighting an evil Empire,
but my teachers said I could, and so I believed them.
I continued my belief though High School and College.Though my dreams did change a bit.Acting.I loved it, still do love it.And
people do make their living doing it.Some people make A LOT of money doing it.Also praise and adoration from thousands of
people had a nice ring to it, since "being cool" was still a priority
though ironically of much less importance once I "found myself" in
theatre.
It's not nearly as gay as you think. And yes that's me with the striped pants.
But life has a way of not giving you everything you want, especially
when networking and self marketing seem to be much more important than acting
ability and education.College programs
should really work on that end as much as the other. None the less, I do work
in the film & tv industry, so that's something.
Dreams fulfilled? No.
Happy with where I am? Kind of.
General Happiness? More often than not.So I can't complain much.
It took a while but I realized that, most likely, I will never be a Jedi.
If I save the Galaxy it will have to be through more conventional means.Creating entertainment that celebrates the
human condition and gives hope to the hopeless.Or being part of a documentary that leads people to think differently.Perhaps all that recycling and
"green" effort will actually make a difference and my actions will
lead to saving the planet, altering the course of history from where we destroy
the universe, to where we join an interplanetary council of galactic
cooperation. Why not?
But since the more fantastic desires of my brain, the promises of the Star
Wars story to my childhood, are on the slimmer side of actually happening.
(notice I refuse to say impossible, but I'll give you the improbable.) Another
means of action has arisen to help satisfy that ever present need.
Video games.
yeah, it's kinda like that
Gamers know exactly what I'm talking about.
Gaming allows us to work together, to achieve seemingly impossible
goals, to be rewarded for those goals, and, most importantly, to be given the
opportunity. Reality has shown me an amazing lack of opportunities.
Jane McGonigal excellently discusses this in "Reality is Broken", which if you have criticism of the gaming world or gaming
culture, you really should read.Or you
can watch this video to get a good idea of what I'm talking about:
Jane also has a desire to apply these gaming principles to solving real
world problems, which is fantastic in every way, but just pointing out what
games do for you, the player, is what I'm talking about here.
I've played just about every Star Wars game that has been brought into
existence.Even Yoda Stories.Which while it looks kind of silly, is
actually pretty well ranked.
Yoda Frakin Stories
X-Wing & Tie Fighter were definitely among the best gaming
experiences that I ever had.Rogue
Squadron was a lot of fun. The Dark Forces saga was damn close to the epic
ideals of my childhood imagination.But
nothing quite satisfied that need.I
couldn't quite scratch the itch that I was looking for.In truth there were very few games out there
with the scope that I desired.Games
just weren't that deep.That big.Sure the old D&D games were close.Pools of Radiance and all that. I wouldn't
discover Baldur's Gate until later. But
they were not what I needed.The only games
that had almost changed my life were Chrono Trigger and Final Fantasy III(VI)
on the SNES.
Cartridges. Load times? What are those?
Then KotOR came out.
It was like scratching an itch for the first time.So exciting.So epic.So Star Wars.
Yes, this story of Ancient Jedi History, with the option of being a
Jedi or succumbing to the Dark Side and being a Sith Lord and those choices
actually had in game consequences.
Wow.
And while the statute of limitations is definitely out on spoilers for
KotOR, if you haven't played it.Definitely play it Light Side first, then go Dark Side in your second
time through.Because the Dark Side
ending (while not the cannon ending) is so awesome that you will never play
light side again.
Then KotOR II came out.More of
the same.Not as revolutionary, but in
continuing with the game play that worked and fixing some issues that didn't
quite work, it carried on the goodness that the first installment created.An "If it ain't broke, don't fix
it" type of attitude which was much appreciated by fans.
Now we're going to jump through time to much nearer to the present. My
fat PS3 was on the fritz. Yellow light of death. The horror. The horror! And
while I had "fixed" it multiple times.It was definitely on its last legs. But being
in the financial state that I was in, a new system wasn't quite on the
horizon.Throwing out complaints to the
social network, a friend of mine said I could have his old XBOX360, it had
already produced the Red Ring of Death once, and he was sure it would again, so
he was buying a new one.I could have
his old one to try out. I got the system up and running.Bought a new controller.Figured out the differences in the console
and how to use the interface.Quite
different from the simplicity of the PS3.
A noticeable difference in XBOX and PS3 was the amount of things that
the XBOX tried to sell you.So many
things cost money.Many things that came
free with the PS3.I still hold that
that PS3 is a superior system, though I really don't have a console
allegiance.Not like in the old days.
This was a real thing.
With the new system up and running I decided to head out to ye old game
store and look for some used titles about which I had heard good things.I grabbed Gears of War & Mass Effect.
I had also seen some amazing cosplay of Mass Effects' hero Shepard at
PAXEast.The game had the added bonus of
being developed by Bioware, the same folks who delivered KotOR.So my expectations were high.
A RPG in a space setting with choices that affect how others interact
with your character and how the game ends?This sounds right up my alley.
That was an understatement.
Mass Effect definitely sits as one of my favorite games of all
time.
I was blissfully unaware of some of the "controversies" of
this game until after I played it.Upon
character creation I was given the option of Male or Female.
why would you pick DudeShep?
While the option of a female protagonist is sadly lacking in gaming in
general, this option of gender is quite common in my favorite genre the
RPG.Generally it is only an aesthetic
choice as the main character, you, is silent and/or just given written dialogue
choices to represent your thoughts.Mass
Effect on the other hand is fully voice acted.You are given options of ideas you would like to express, pick that
option, then your Shepard will say a line expressing your idea but different in
language than your written options.
I say "your Shepard" because she or he is you, but not
you.You are given more than gender or
dialogue choices, but choices of your morality.Your actions lead to different options, all that slightly change your experience
from another player.
That is awesome.
Now back to gender.I picked
"Femshep" because I heard that Jennifer Hale's performance was far
superior to that of the "Dudeshep" actor Mark Meer.That's it.
I wasn't thinking, "finally gender equality in gaming" or
"staring at this female toon is far superior to looking at a dude all the
time, no homo".
My choice was guided by the fact that I had only heard good things
about the acting.
After playing it and reading about the game, these issue start to take
the lead in what people talk about. The legend of why Femshep is as amazing a
female character goes like this:
Bioware, not expecting a male dominated target market to play as
female, decided to not put a lot of effort into the female main character.They didn't "girl her up" or
whatever marketers do.They had some
different romance options, changed "he/him" to "she/her"
when people refer to Shep and that was basically it.And because gender wasn't really an issue,
Shepard was the same male or female, it went to the performance of the actors
to bring her/him to life.
Thus FemShep, fully unintentionally, became one of the strongest female
characters in the history of fiction.To
me, I will always play FemShep.Will I
change her looks, who she romances, her personality? Of course. But will I play
as DudeShep? No.Shepard is female to
me.There is no other reality.
The advertising for Mass Effect 3 disappointed me in this.You only saw DudeShep.Marketers, they unintentionally do terrible
things sometimes.
Another ingenious bit of game design is the Paragon (good?) or Renegade
(bad?) action options that appear during cutscenes.Paragon with the left shoulder button,
Renegade on the right shoulder.With
most people being right handed, the right index finger is quicker than the
left, thus Renegade actions are more likely to happen by accident but are also
easier.Much like how the Dark Side is
the quicker, easier path compared to that of the Jedi.Often these actions are killing people, or
punching them, or whatnot.Generally
Renegade comes first, but if you wait a moment Paragon will appear and give a
much more reasonable outcome.I'm not so
good that I never pressed the Renegade option.Often the renegade option was WAAAAAY cooler than the Paragon
option.Also, they are not always good
or bad, but a way to add some color to your experience. Hitting Renegade after
the Kai Leng fight was immensely satisfying.
I completed the Trilogy today.I
received the third installment for Christmas.Quite excited about it, I began to play immediately when I got
home.I was warned that it played a lot
like ME2, which was fine with me since I very much enjoyed ME2.
I was late to the game, so I had purposefully avoided reading anything
about it, lest a spoiler was unmarked and something was ruined for me.All I knew was that there was a bunch of hoopla
about the ending.That players had felt
mislead by the advertising. (once again, marketers) So Bioware released the
"Extended Cut DLC" to resolve these issues.That was fine with me, because that would be
the game that I was going to play.
I'm quite impressed with the entire franchise.Having played the first game on the XBOX, I
could not import my character onto my (new slim) PS3, so there was DLC waiting
for me to input the choices that I had made in the first game that would affect
the second game.I'm what we call
"a completionist", meaning I play every bit of a game.Every quest.Every side quest.If there is
something to explore with a character, I do that too.In ME2, I only failed one quest, and that was
Zaeed's personal revenge quest.At the
time, since I basically play my morality as "Jedi", not quite helping
a violent, damaged, morally compromised individual in his personal affairs
didn't quite make me feel bad.So I
didn't replay it. I kept it as is.This
wasn't a problem for me in ME2.
These choices, whether you succeeded in your companion's personal
quests, whether you gained their loyalty, did have some effect on if they
survived the events of ME2 (mine did), but they also had effects on the plot of
ME3.
Even though many of your companions are not playable in ME3, their
relationship with Shepard is still important.They have been uplifted, so to speak, by being in your company.They have become the movers and shakers of
the Galaxy, and thus, if they respect you, can aid in saving the galaxy from
the Reapers.
Poor Zaeed.Everyone else
survived (sort of) when they would have died had I not played through their
quests. Zaeed was shot. I had to choose between two good things to help the
war.If I had succeeded with Zaeed, then
he would have lived this encounter, and I would have not only gained him as a
supporter of the war (thus increasing my score)but also wouldn't have had to
choose between the two things.
sorry Zaeed
In the end, because I'm a completionist, I had united the galaxy with
overwhelming odds of success against the reapers.
The ending showed a few cut scenes that I imagine would change
depending on my choices, but overall I was destined to succeed one way or
another.I've played all three choices,
(and found a hidden 4th choice of not choosing at all!), and I'm happy with my
first choice of ending.It's my cannon for
the game. Actually, writing this, I'm in
a bit of a quandary, due to the last second of one of the endings.No spoilers here, but if you've seen it, you
know what I'm talking about.
I do have one regret, and that is that I didn't romance Kelly Chambers
in ME2.I was loyal to Liara, my romance
choice from ME1, and did not romance anyone.I should have, maybe then Kelly would have been saved.Unfortunately, I took too long in ME2 and
Kelly was killed by the Reapers.Dr.
Chakwas & the rest of the crew were rescued.But poor Yoeman Chambers was lost.
Does this matter?
Well she didn't have to die, it's just the consequences of my actions.
In ME3 there is a wall put up in the Normandy of those that had been
lost in the Reaper War.Kelly Chambers
was up there. Along with the racist Ashley Williams whom I let die in the first
game in order to save the not racist Kaiden.But still, the names are on the wall.If I had killed and/or let others die, their names would have been on
that wall as well.Personalizing the
game experience. Poor Kelly.
lolz
In other games she is alive and well. Maybe she was romanced, maybe she
wasn't.But she lived.In other games, everyone died, Shepard barely
made it out alive, and had a much harder time in ME3.
But for me, being a Jedi and all, almost everyone lived.Everyone who did survive brought their best
to my aid, and in the end, I chose to sacrifice myself to save the galaxy,
instead of sacrificing others.
Maybe that's what it takes.My
childhood brain would only accept the Luke Skywalker version of heroism.Yes he made sacrifices.Yes he suffered.But in the end, he saved the galaxy and was
there to enjoy it.It was youthful
optimism.
Mass Effect 3 wasn't perfect, but it was epic and deep.I made choices.Those choices did change the game. They
changed dialogue.They shaped my
experience, much like in real life. I
saved the galaxy my way.I hear there is
going to be one more DLC for ME3 that is quite emotional.I hope it will affect the endings, but I
doubt it will.One more mission for
Commander Shepard is welcome in my book, plus Seth Green is one of my heroes so
more Joker is always a good thing.
Mass Effect represents more of the modern zeitgeist than its Star Wars
heritage.There is more cynicism.The player has the option of being a complete
dick to everyone.Luke didn't even
consider that option. There are dark consequences to good choices. There are unintended
consequences.And in the end, to save
the galaxy for the most people, you have to sacrifice yourself, or possibly not.
For me there is no Planet Genesis (Star Trek 3 reference for the uninitiated)
to bring Shepard back. At least, not my Shepard. (now i'm conflicted more, I've just discovered
some interesting fan theories, and since I did everything right through all
three games, I have been rewarded. At least according to theory.)
That is the story of our time.You make your choices.Be they
good or ill.You do what you think
best.Whether it is best for you or best
for the galaxy is up to you.My
elementary teachers didn't mention that.Selfishness wasn't given as a possibility.My Jedi upbringing taught me that
selflessness outweighs the selfish.That
in helping others, you are in turn helped.That you are made richer by those types of actions.I've carried these lessons with me.I haven't had many opportunities in reality
to sacrifice myself for the greater good, but I do know that in gaming I will
always choose to save others and my real life heart feels better because of it.